#ifndef BRUSHLIST_H
#define BRUSHLIST_H

//update this list when you create a new tool
//these will serve as constants within the code
//typing TOOL... will give you a list of tools
#define TOOL_BRUSH BrushTool::getInstance()
#define TOOL_ERASER EraserTool::getInstance()
#define TOOL_SELECT SelectionTool::getInstance()
#define TOOL_FAKE_SELECT ToolFakeSelect::getInstance()
#define TOOL_FILL FillTool::getInstance()
#define TOOL_TRANSFORM TransformTool::getInstance()
#define TOOL_MAGIC_BRUSH MagicBrushTool::getInstance()
#define TOOL_GAME_ELEMENT GameElementTool::getInstance()
#define TOOL_TERRAIN ProceduralTerrainTool::getInstance()

#endif // BRUSHLIST_H
